Each of the wingmen is a unique pilot with their own fly style and personality, and you can learn more about them, between missions. You have the option to give orders to your wingman, such as follow, attack my target, return to base, etc. As the game title suggests you are a Wing Commander, and thus the game gives you one wingman based on your current point in the story. One of the game-changing aspects of the game is your wingman. Note: It is possible to shoot down capital ships with just your guns, but it takes a little longer than using a combination of ordnance during your attack. If you’re out of missiles you cannot destroy the ship and may have to rely on your wingman to destroy it. The way Wing Commander is made, you cannot destroy capital ships (like freighters, corvettes, carriers, etc.) with just your lasers, instead, you must lower their shield with your lasers, and then use your missiles and torpedoes to destroy them, which kinda adds to the believability. You can see the difference in ships, some are faster, some have more armor and shields, while others will have more missiles and torpedoes. What’s amazing about the game is that every ship feels unique and has different weapons and loadouts. You start out in a relatively week ship, piloting simple patrol and escort mission, but you will eventually progress to a higher rank and a better, more powerful ships. Winning or losing in too many mission and you will get a different cut scene during the game and of course a different ending, but the game will offer several chances to get on the “winning” path. The campaign in Wing Commander has two paths a “winning” and a “losing” path. The player character has no name, but internally in Origin, he was nicknamed “BlueHair”, because his hair although black, had highlights of blue (due to a limited color palette), which was what probably the reason they named him Blair in the later games. When you start a game you have just finished a training sim session, and you must enter your name and callsign. In Chris Roberts words the game is inspired by WW2, especially the Pacific War. The game is set in 2654 and follows the Terran Confederation and the ongoing war against a predatory feline race called the Kilrathi (they were inspired by Kzinti of Larry Niven’s “Know Space” series). Wing Commander had a different take on the then established space sim formula, bringing the game and space combat to the levels of Hollywood blockbusters. Developed by Origin Systems, Wing Commander can be considered one of the best and influential space sim ever created. When talking about space sims, sooner or later someone will mention Wing Commander.
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